Showing posts with label Chess Clocks. Show all posts
Showing posts with label Chess Clocks. Show all posts

Monday, August 18, 2008

And Time won't give me Time...

Chess Culture. Club Boylston.

As a player who is often short of time at the first time control, I've always been a bit peeved by the arrangement in which, if using a clock with time-delay (or perhaps more commonly, a clock with time-increment, but I'll generally use time-delay to refer to both here) giving each player +5 seconds for each move made (by the respective player), the initial time allotment for the first time control is reduced by 5 minutes.

For example, if the first time control is 40 moves in 2 hours (and the next and final time control is G/60), players using clocks without time-delay would initially set their clocks to give each player a full 2 hours, but players using a time-delay clock would initially set their clocks to give each player only 1 hour and 55 minutes for the first 40 moves. At the end of 40 moves, a player using such a time-delay clock would have earned ("back") an additional 3 minutes and 20 seconds (40 moves x 5 = 200 seconds), but would still have had slightly less time to make the first time control.

In the above example, only if your game exceeds 60 moves would the time-delay actually give you more average time per move. If your game ends after fewer than 60 moves, as the majority of mine (and yours, I suspect) do, you'd actually get less average time per move if you use a clock with time-delay than if you use a clock without it.

For a reasonably slow first time control, if faced with the 5 minute reduction of initial time allotment for time-delay clocks, it would seem more often advantageous to use a clock without time-delay, at least with respect to the average time you get per move for the first time control, which is often the decisive time control.

Tournament directors might impose the 5 minute reduction to ease scheduling of subsequent rounds happening on the same day. A few years back, I was told that the Mass(achusetts) Open used the 5 minute reduction because Bill Goichberg uses it in his large tournaments; given the prominence of Goichberg's tournaments, it seems perfectly normal that others would follow his lead. Even in the days before time-delay clocks, my recollection is that it was pretty common for the 2nd of 2 rounds for a day to be delayed beyond its announced starting time, although back then automatic pairing programs to speed up directing tasks weren't available. If 2nd (or later) rounds of a day typically start punctually these days, I wonder how frequently that might be attributed to the 5 minute reduction.



On the other hand, a time-delay clock is markedly more likely to be beneficial for games with a single, sudden death time control, since it's the only way you'd ever get more time than the nominal time control. This was eminently clear when I faced Little Mr. Grown Up during a G/30 tournament at the club. I'm glad he didn't greet me by saying,
"Your powers are weak, old man."
(even if they are).

Early in our game I reached the following position as White after 13...Bxd5:


I managed to restrain myself from playing 14 Qxc5??, which would have been convincingly answered by 14...Nxe2 mate. After 14 Qd1 fxg5 15 Bxg5, I was up a queen and a pawn for two active minor pieces.

Subsequently, despite taking my usual long thinks, I did not prove equal to the task of driving home my material advantage. With my opponent having a healthy chunk of time remaining (according to my recollection) and myself being left with very little, we arrived at the following position after Ke2-f1 (I had stopped recording moves, but we may not even have reached move 50):


With my king repeatedly shuttling between e2 and f1, and his king similarly shuttling between a6 and b7, I offered a draw, which was of course accepted.

Perhaps if we had not been using a time-delay clock I could have claimed a draw through the director due to "insufficient losing chances". However, with a time-delay clock there would presumably be no need to call for the director.



Other factors might affect whether you are likely to benefit from using a time-delay clock in any given game, including how fast of a player you and your opponent are, the different time controls for the game, the sharpness of the variation you land in, whether you got confused about the round's starting time and arrive almost one hour late for the start of your game (yah, you're welcome for that so many years ago, Harold Dondis ;-) ), etc.

Nowadays, I generally only play in club events that have 1 game per day, where the 5 minute reduction is typically not (or never?) imposed for time-delay clocks. Thanks to Bob Oresick, I recently learned that my Bronstein time-delay clock is acceptable for USCF tournament games. For some time I had been under the mistaken impression that only Fischer time-increment clocks were acceptable, but maybe later I'll write about the adjournment play-off which led to my confusion, which happened to include an interesting endgame (yeah, I might get around to analyzing that thoroughly in a decade or two).

Friday, June 15, 2007

Playing by the Rules

During this week's Thursday Night BCC tournament, I was involved in a dispute over rules vs. "fair play". I would love to hear comments about this situation, especially how other people would have handled it.

Here is what happened:

At the start of the game, my opponent was about 10 minutes late. I was White, and I started my opponent's clock. He finally arrives, and he stops the clock and gets the TD. I was following an old rulebook, and I didn't make White's first move. After looking up the rule, we learn that I was in error, and that this rule now states that White should make the the first move. We reset the clocks and started play. Please remember who set the rulebook tone for this match.

Fast forward to a cliffhanger position. I had sacked two pawns for the initiative, but now, with 15 seconds vs. 40 seconds, my attack was slowed, and I was still down a pawn. With two moves to play for the first time control, my opponent inexplicbly stops the clock for a rule clarification. With the seconds ticking, I found this break to be most annoying and distracting. A little rude.

He wants to know what happens if time runs out, but neither of us have a complete scoresheet. He is told that, in order to claim a win on time, the player must have a complete score, missing up to three moves. So, if both sides have stopped taking score, then the clock will advance to the next time control, with neither side able to claim a flag. During this discussion, I looked down at my scoresheet, and I realized that I was missing 5 or 6 moves. I WAITED UNTIL HIS CLOCK WAS RESTARTED, and then I quickly filled in the missing moves, and watched as my opponent inexplicibly let his time run out, perhaps thinking that we both still had incomplete scores.... So I claimed a win on time.

He was very angry about this and claimed that the TD had misled him, that he was told the time didn't matter, even though another witness supported the account of the TD. He complained about this for about 30 minutes, when the TD finally said that this is his ruling. He also said that we could keep playing, but it was my choice. I was tired, this argument ran the game very late now, and so I claimed my win. I pointed out that he may have misunderstood the rule somehow, but he wasn't very shy about implementing the letter of the law at the start of the game. I thought it only fair to the TD, who would have to stay past midnight, and to the rule-laden spirit of this encounter, to take the gift win and go home.

He tried to shame me for this cheapo, and I do feel a little bad about the win. But didn't he, in a way, start it? What do other people think?

Jason

Monday, May 07, 2007

Mice running on treadmills

A father inadvertently becomes the chess clock repairman for his son's class. Along the way he shares some pictures from the inside.

Friday, December 15, 2006

Are time delay and time increment the same?

Those who play online quickly become familiar with the concept of time increment. For example they might play games at 5 minutes + 5 seconds/move or 2 minutes + 12 seconds/move. In these cases the increment (say 5 seconds) is added to your time before each move; so if your clock reads 4:02 while your opponent is pondering his move, it moves up to 4:07 when it is your turn to move. Time increment has also been used over the board in FIDE tournaments with 90 minutes + 30 seconds/move a common variation.

However, over the board in the U.S. (and perhaps elsewhere?) we use time delay instead. In this case, the 5 seconds are not added to our time but instead the clock pauses for 5 seconds before continuing to count down. Obviously this has implications for the type of chess clock one might consider purchasing since some have time delay, others time increment, and still others both modes.
Given this, I was surprised to read this post at NYChessKids about the DGT 2000 Chess Clock. Since this clock only offers time increment it has not been particularly popular in the states. However, the poster notes that:
...the current (5th edition) of U.S. Chess Federation rules state that DELAY and INCREMENT are considered equivalent: not only do few players know this, probably the majority of tournament directors do not realize this either, given the lack of uniformity in training and qualifications of TDs who direct events.

In summary: the DGT is the official clock of the International Chess Federation, and is perfectly acceptable in USCF-rated events.
Hey tournament directors: Is this really true? Can I use time increment at the next tournament I play in where time delay is in use?