Friday, June 17, 2005

What a pathetic excuse for a game

Chess, a small-scale tactical turn-based strategy game, attempts to adopt the age-old "easy to learn, difficult to master" parameter made popular by Tetris. But the game's cumbersome play mechanics and superficial depth and detail all add up to a game that won't keep you busy for long.

Chess casts you as king of a small country at war with a rival country of equivalent military power. There is little background story to speak of, and by and large the units in the game are utterly lacking any character whatsoever....

The setting of the conflict is equally uninspiring and consists merely of a two-color grid so as to represent the two warring factions. Adding insult to injury, there is only one available map - and it's pathetically small, an 8x8 matrix....

Inexplicable pathing problems also plague Chess - the irritating Pawns can only move straight ahead, but for some reason or other they attack diagonally....

Only two players can compete simultaneously, thus severely limiting any play life to be found. There is only one gameplay mode - no capture the flag or team play - and that involves the two players taking turns moving their units one by one....

The sluggish turn-based nature of Chess bogs the package still further and renders this strategy game an irreverent exercise in wasted time for all but the most die-hard turn-based strategy enthusiasts....
Read "Game Review of Chess" by Greg Kasavin. (Hat Tip: Chris Kilgore)

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